Why say Warcraft opened the magic special effects movies

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Why say Warcraft opened the magic special effects movies

Why say Warcraft opened the magic special effects movies

Warcraft made breakthrough in special effects technology, is beyond question, but more importantly, its technology there is an ORC in “other” feelings, this movie also appears to have a temperature. In this sense, we call it “opened the fantasy film of the 2.0 era”, cannot be overemphasized.

Why say Warcraft opened the magic special effects movies 2.0 era?

“Design review”

Most magic movie in the of monster are is villain, so movie in the rarely has length to show they eight hours work zhiwai of life, they a appearances, or is in preparing for, or is in fights, rendering in big screen Shang of results is, we rarely with they has too had close of Visual contact, and for scenes staff for, magic movie in the, magic role of facial close-up more rich, they of work difficulty on more high.

Why say Warcraft opened the magic special effects movies 2.0 era?

Scene one: sweet couples night

ORC form details are more complex than humans, if coupled with a lot of close-up, show details, special effects and difficult workload will increase exponentially.

Except first a interlude play, beast people party of leads Durotan first official debut, is full soulful of facial close-up, even no on history reflections of Narrator, he of expression also can full reflected he on beast people status of worries, on better life gone of sad, in past of magic movie in, “not to Yan value win” of magic role, is rarely can get so treatment of.

Why say Warcraft opened the magic special effects movies 2.0 era?

Next, that field Durotan and pregnancy of wife chat of play, than just Durotan of close-up lens more has difficulty, because, beast people facial of expression need became more rich, two a role Zhijian to has interactive, this with zhiqian magic movie in beast family a appearances will to fights different, Durotan this with wife of interactive full has love meaning, also has couples between mutual flirting type of tinkering around the.

On audience for, war fights scenes is can intuitive awareness to of effects, but many when, real test effects technology of place, does not Council limited to big scenes, like some movie in, city of street actually is real added green scene with to achieved of, but these scenes too had realistic, audience no see out, is because this no see out, just description has this effects do have in place. The orcs of Warcraft playing, too, we know that the scene on the screen does not exist in reality, but we have almost forgotten to both play “special effects” the word, “effects” in these two scenes, completed the heart of emotional scenes show. It is no wonder that some people would say, using the start dengken·qiongsi is pensive, virtuoso.

Why say Warcraft opened the magic special effects movies 2.0 era?

From another point of view, such opening, thanks to technology, perhaps, previous movies who also wanted to give more play to magical creatures, so called “evil” side have more personality, more levels of psychological drama, but the technology did not give them sufficient creative space. Prior to this, the most impressive role is Gollum in the Lord of the rings, I’m afraid, he had a lot of compelling performances, but Warcraft is more progressive, orcs had several leads emotional expression is more introverted.

Why say Warcraft opened the magic special effects movies 2.0 era?

After all, technology is to serve the content and emotional expression of, or can stay in to show off technical level. Dengken·qiongsi special effects technology, is also very positive. His handling of the Orcs, let old WOW players, after all, in the game, against the role can be played by players on both sides, our feelings full of Orcs.

Scene two: Gul’s speech

Tender beasts of the Humanities after the play, official opening of the Warcraft story and rapid increase in the number of the beast, although did not play at this point, but each of the ORC exercise get bigger. At this time there were different ethnic ORC, each ethnic group due to the different cultures, body decorations and weapons have subtle differences.

Why say Warcraft opened the magic special effects movies 2.0 era?

Here it must be mentioned, that is Warcraft team to make every ORC come to life on the silver screen–including “group show” – rather than a simple copy and paste, developed a new special effects software–“hair world” (Haircraft). As its name implies, this system with hair production, as in special effects technology, the role of the hair is important, and it’s a hard, those cute 3D animation of the route would take the hair making said. Hair may seem trivial, but it makes the character seem more real, and because of the large number, small size, how they exercise, is a test of technical team. “Hair” a world software can enhance the hairs texture, can also reduce the workload of staff, but its functions are not limited to hair to make, as well as skin texture and ornament.

Why say Warcraft opened the magic special effects movies 2.0 era?

Ever sell MoE-oriented “hairs” are different, most of the hair in the Warcraft series of routes go, need to be more worldly, in addition to the texture of the hair itself, they also have to wear a life imprint. This scene also has a little virtuoso, that’s when Dan speech, lens to shoot him, his beard is in prospect place, seemingly, each of his whiskers are almost always contains the overbearing arrogance, no wonder Daniel said he acted in a fascist.

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“Design review”

As early as before the release of the Warcraft, a few big movie scene concept map has won praise. In movie special effects, the scene is a type of relatively simple, since they are static, but they are also extremely important, magic world is loving it man, the second world, the existence of these scenarios as the most intuitive, will for the first time, help the audience to form a second specific concepts of the world.

Why say Warcraft opened the magic special effects movies 2.0 era?

Scene one: opening of the Dark Portal

In terms of special effects technology, this scene did not use more fresh stuff, but it was a lot of WOW players are fired up and play. In a sense, it is the beginning of everything, and dengken·qiongsi shot scheduling, let the Dark Portal is filled with light.

Push the lens from the Dark Portal front view to close-up, with the explosion of magical light effects, move the camera up, followed by a small arc of rotation back, seemed to be avoiding the Dark Portal at the top of stone sculptures, eventually stop at a picture angle. This scene is full of the sense of oppression, and slowly uplifted audiences emotions, in the end, make a wicked momentum flooding in front of the camera.

On the design of the Dark Portal, Warcraft team retains the basic features of game, such as huge and terrifying stone sculptures, gate effects of green magic, but in terms of scale, gives extreme zoom.

Why say Warcraft opened the magic special effects movies 2.0 era?

Scene two: Stormwind

As with other Warcraft classic scene, storm the city is as high as possible to restore the original route to be followed. Game restores and restores the novel are very different, even with the scene of the novel details, readers can still play their own imagination and fiction there is plenty of space left. Game scenes are details, after all, when playing the game, we will follow the character to explore each corner of each scene.

Why say Warcraft opened the magic special effects movies 2.0 era?

Due to length relationship, such as storm city, scene of details, and not all appeared in big screen Shang, but Warcraft team still dedicated, even storm city a small of mailbox, also precise made has 1:1 of model, even it only appeared in a Flash and had of lens in, so seriously of attitude, undoubtedly will knock open Warcraft fans of heart, can wants to see,, Warcraft of blue discs issued zhihou, we will will in these scene in the, found more let people hint of God restore.

Why say Warcraft opened the magic special effects movies 2.0 era?

Scene three: Medivh residence Karazhan

Many great plays in the film, very wrenching episodes, all of which occurred in Karazhan, in-game, this is a place full of mysteries. Therefore, whether we can create a kalazanta mystery, decides to restore to this scene is successful. To this, Warcraft team built a 45-foot-high, 85 feet in circumference of two live-action, and through the large Windows, stained-glass Windows create a light and wonderful change.

“Role interaction articles”

Scene one: CS beyond the Dark Portal

Orcs in this scene, intense interaction with the environment, into the dark moments, Orc seemed to come to a twisted weird time-out in the air. This play is the key light, because in this time and space, light is different than our common case, far from the mysterious blinding green light, to make visible, but out of reach of the effect.

Why say Warcraft opened the magic special effects movies 2.0 era?

Meanwhile, this light is a kind of magic, so it instead of illuminate the environment and spread to float like smoke, like a dark Nebula in the sky, orcs are like floating in outer space pilots, in the second half of this cross section, there is also space opera science fiction found in Halo.

Personally, this drama to create a sense of space is very real, but not shocked, it portends a beast to be faced with a new wonder of the world, but less “evil”, this is probably related to dengken·qiongsi the previous style, space theme is his first full-length, deep sky solitude may deepest deadly terror to him.

Scene two: jungle wars and other battle scene

In the climax of the film before the war, orcs and humans have been in the jungle there was a confrontation, the play is not entirely filmed in front of a green screen, a set designer in the Studio in advance put up a decorative trees, actors performing in such an environment, would be more realistic, and does not have to use their imagination, so that they show up will be more user-friendly.

Why say Warcraft opened the magic special effects movies 2.0 era?

In the “virtual” environment for motion capture, this technique is called “location motion capture”. Prototypes of this technology as early as 2003 3 Lord of the Rings movies, there has already been, at that time the cast of Lord of the rings was “accidentally” used this technique, as photographed in Gollum and Sam when the fight scene of Mount doom, time is running out, did this in order to improve efficiency. After the Pirates of the Caribbean 2 specially developed a system for the shooting, but the effect is not ideal, the Warcraft finally made the use of this technology to mature, and widely used in Warcraft’s special effects scenes, including the need to show a lot of detail the text, and requires a lot of movements involved in Opera.

The orcs and humans interact during the filming of the scene, using a technique: virtual image overlay in real time. This technology does not appear on the big screen, but on-site guidance to the Director has been a big help.

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